Windcave suggest where possible that merchants utilize the Windcave built payment extensions for supported open source platforms. Doing so ensures you have the latest compliant and secure payment solution for your website or mobile applications.
Version Supported: Magento 2.4.2
Marketplace: https://marketplace.magento.com/px-payments.html
Version Supported: NopCommerce 4.20, 4.30, 4.40, 4.50, 4.60
Marketplace: https://www.nopcommerce.com/en/windcave-payment-module
Version Supported: Drupal Commerce (v7)
Download: Drupal Commerce (v7)
User Guide: Drupal Commerce (v7)
Version Supported: Drupal Commerce (v8)
Download: Drupal Commerce (v8)
User Guide: Drupal Commerce (v8)
Version Supported: Odoo v14
Download: Odoo v14
Version Supported: Odoo v16
Download: Odoo v16.0.1
Version Supported: Odoo v17
Download: Odoo v17
Version Supported: OpenCart 3.0.3.x
Download: OpenCart 3.0.3.x
User Guide: OpenCart v1.0
Version Supported: osCommerce v2.3
Download: osCommerce v2.3
User Guide: osCommerce v1.0
Version Supported: PrestaShop 1.7.6
Download: PrestaShop 1.7.6
User Guide: Prestashop v1.0
Version Supported: WooCommerce 7.0 or greater
Download: WooCommerce v1.1.10
User Guide: WooCommerce v1.2
Universal bundle should be used when the application is supposed to be tested on iOS device and simulator (it contains binaries for both ARM and x86/x86_64 architectures). When application is built using this version, it will be rejected by App Store.
ARM version should be used when the application is tested on iOS device only (not on simulator). This version should be used to build the application before uploading it into the App Store.
HIT 0.4.1 Android - uses AndroidX so it targets newer versions of Android.
HIT 0.4.1-support-v4-release Android - works on older Android versions if required to build the app for older Android versions.
Universal bundle should be used when the application is supposed to be tested on iOS device and simulator (it contains binaries for both ARM and x86/x86_64 architectures). When application is built using this version, it will be rejected by App Store.
ARM version should be used when the application is tested on iOS device only (not on simulator). This version should be used to build the application before uploading it into the App Store.